![]() However, Olifiers insisted Bossa does not have a crunch policy, and management do not ask staff to crunch. ![]() In our interview, Olifiers confirmed this period of crunch had happened at the studio - and confirmed QA was hit hard by it. Traditionally management, and by management I'm talking about myself and the other three founders, we are involved with the day-to-day of every game we make." Image credit - Bossa Studios.Įurogamer understands some people at Bossa crunched - that is, worked longer hours than they should have - for a period of two to three months leading up to the August 2020 launch of Surgeon Simulator 2, which had a negative impact on those involved.īossa's QA team bore the brunt of this crunch, Eurogamer was told, in part because of the challenges faced with the four-player online multiplayer component for Surgeon Simulator 2 (you can play through all of Surgeon Simulator 2's campaign in up to four-player multiplayer). "The teams usually have a lot of latitude to make decisions they think are right. Of course at times there are creative differences, and we solve that in the best possible way, as far as I can tell. I have been a producer, a coder, a game designer and so on. I am a game designer, not a business guy. All our game ideas come from a game jam, and every single person in the studio takes part in those game jams that generate those game ideas. We've always been involved with game production. ![]() "We are a small-ish studio - not tiny, right?" Olifiers said. Olifiers said the Bossa co-founders have always been involved with game production throughout the studio's 10-year history. One person at Bossa, who asked for anonymity because they were not authorised to speak on the record to press, described tension over recent decisions as well as management's involvement in day-to-day production. ![]() We are not big enough to support something that is not performing." If the game didn't perform as we expected, we would wrap it up and focus on something else. So we're still heavily invested in the game, keeping it going. "We have a team working on it, and we're going to launch the game on three platforms in August next year. "We're still updating the game," Olifiers said. Surgeon Simulator 2 launches on non-Epic platforms in 2021 once Bossa's exclusivity deal with Epic expires, and Bossa remains committed to that release, Olifiers insisted. They have the right to feel the way they do about these decisions if so they chose to, and criticise us for it. A small number of people are unhappy with these changes, and as unfortunate as that is, there's little we can do other than be candid about our motives and support them as much as possible. "The other thing about fundamental change is that not everyone agrees with it, and that's alright," reads the statement, "the world would be a much more dull place if we all agreed on everything. In a prepared statement, Bossa's management admitted some at the studio were unhappy with the company's new direction: Rather, "it's more to do with how we see games evolving and the competencies we will need and won't need in that new landscape." However, in an interview with Eurogamer, Bossa co-founder Henrique Olifiers denied the performance of Surgeon Simulator 2 had anything to do with the round of redundancies. Surgeon Simulator 2 launched as an Epic Games Store exclusive, and failed to have the same impact of its predecessor, which was a 2013 Steam hit. Surgeon Simulator developer Bossa has suffered a round of redundancies as its co-founders target a fresh start for the studio in 2021.īossa confirmed to Eurogamer that initially 13 positions out of the 85-strong London company were at risk, but this figure has reduced to 10 and could be lower by the time the consultation period ends.Ī source at the studio told Eurogamer Bossa had suffered a number of internal issues throughout 2020 as the company shifted to work from home and then crunched in the months leading up to the August release of comedy physics game Surgeon Simulator 2.
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